Category Archives: html5

HTML5 Plat-former Engine

Currently working on a little plat-former game engine that is currently being built rather slowly but I am happy with the current rounds of performance and how well everything has been coming together. I now have colliding objects and an integration of tweening motion between points with movement levels. An example of this is the sun moving right, down, left and up again by 50 blocks per 50 or so cycles.


 

The next step in the project is to built a proper gravity engine that will allow for player velocity through the x and y co-ordinates along with object collision with all blocks that will act as ground blocks meaning that if the player hits them they will then be registered on that level and will be able to be moved with the keyboard again.