The other day I started on an HTML5 engine and due to the project being started from a lack of bordom I ended up writing zero documentation, aside from the gravity and collision, which means that this is going to be one of those ‘write once then again’ kind of projects.
The structure of it so far is specific to the player, the characters drawing, there are no proper objects and no proper object handling because of this. Before the project is done I would like to incorporate these things to make the application run better faster smoother etc. As for now I would just like to create the game and make it relatively fun though.
I added in a cloud and the cloud kind of moves at the moment. Rather slowly but that’s just because it doesn’t look back around to the other side yet. I would like the could to rain and require the player to have to eat the rain in order to jump, move etc. Once the rain bar is filled then the level is over.
Platforms are going to be in the way of the rain falling and this will allow forcing of the player to jump up onto the platforms to get said water. The trick to the game is going to be a risk vs reward factor which means that the player is going to have to make judgment calls on whether or not the rain drop is worth trying to get to.